_space_train
A downloadable experience for Windows and macOS
welcome to _space_train!
a psychedelic cacophony of text and buttons. assume any one of several heady roles aboard a great, rolling behemoth of the new space age.
a deep simulation of a utopian future, where humanity has taken to the stars, by rail.
the once-in-a-lifetime experience, of a game developed with little concern for being played.
three whole years of my life,
also it's multiplayer???
follow continued development on the twitter - see entire features conceived and implemented in only several months of effort
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_space_train is a project built with the assistance of a number of open and/or free assets:
"Gameboy Platformer Art" by LittleSadNerd (https://opengameart.org/content/gameboy-platformer-art)
"Modular Spaceships" by circuitry (https://opengameart.org/content/modular-spaceships)
"2D Hover Racing Vehicles" by James Legg (https://opengameart.org/content/2-hover-racing-vehicles)
"Train" by chabull (https://opengameart.org/content/train)
"Door Open, Door Close Set" by qubodup (https://opengameart.org/content/door-open-door-close-set)
"Zombie TDS Tileset: buildings and furniture" by craftpix.net (https://free-game-assets.itch.io/free-tds-tilesets-buildings-and-furniture)
"Reactor" by nazzyc (https://opengameart.org/content/reactor)
"SVG Inventory Items" by Johann C (https://opengameart.org/content/svg-inventory-icons)
"RPG Tileset" by russpuppy (https://opengameart.org/content/rpg-tileset)
"Sci-fi Platform Tiles" by Eris (https://opengameart.org/content/sci-fi-platform-tiles-sectioned)
"Various Inventory 24 Pixel Icon Set" by OceansDream (https://opengameart.org/content/various-inventory-24-pixel-icon-set)
"LCD" by andi (https://opengameart.org/content/lcd)
"16x16 RPG Item Pack" by Alex's Assets (https://alexs-assets.itch.io/16x16-rpg-item-pack)
"Classical Temple Tiles" by surt (https://opengameart.org/content/classical-temple-tiles)
"Dungeon Tileset" by Buch (https://opengameart.org/content/dungeon-tileset)
"Free Pixel Food" by Henry Software (https://henrysoftware.itch.io/pixel-food)
"Pixel People Extras 2" by TokyoGeisha (https://opengameart.org/content/pixel-people-extras-2)
"BacktoPixel 1.0" by icojoy.com (http://www.icojam.com/)
"16x16 Industrial Tileset" by 0x72 (https://0x72.itch.io/16x16-industrial-tileset)
"[LPC] Items and game effects" by Reemax et al. (https://opengameart.org/content/lpc-items-and-game-effects)
"B&W Ornamental Cursor (19x19)" by qubodup (https://opengameart.org/content/bw-ornamental-cursor-19x19)
"Kitchen Assets for #LetsCookJam" by Bluerobin2 (https://opengameart.org/content/kitchen-assets-for-letscookjam)
"Colony Sim Assets" by Buch (https://opengameart.org/content/colony-sim-assets)
_space_train is developed with a number of open source and/or free software packages:
dear imgui (https://github.com/ocornut/imgui)
libzip (https://libzip.org/)
libpng (http://www.libpng.org/pub/png/libpng.html)
boost (https://www.boost.org/)
SDL and SDL_mixer (https://www.libsdl.org/)
libazure by Jon Hatchett
GLEW (http://glew.sourceforge.net/)
OpenGL Mathematics (https://glm.g-truc.net/0.9.9/index.html)
Assimp (http://www.assimp.org/)
Tiled (https://www.mapeditor.org/)
TMX C Loader (TMX C Loader)
ASIO (https://think-async.com/)
LUA (https://www.lua.org/)
Please email josh04@gmail.com if any entries are absent from or incorrect on this list.
Status | In development |
Platforms | Windows, macOS |
Author | Josh04 |
Tags | Multiplayer, Space, train |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Multiplayer | Server-based networked multiplayer |
Install instructions
Unzip, read credits.txt to see all the fine work I've taken advantage of, then click spacetrain.exe or spacetrain.app to run.
Development log
- Curse of the hiatusNov 10, 2021
- Space train updateJul 11, 2020
- Article: Enhancing my pet game project with CastleDBMay 20, 2019
- SPACE, TRAIN, 446May 16, 2019
- space train 418Apr 08, 2019
- SPACE TRAIN BUILD 412Mar 27, 2019
- not much, what's a-particles with you??Feb 28, 2019
- big number celebration postFeb 19, 2019
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